Sungkuk Park

Sungkuk Park

Graphics-Focused Technical Artist

Real-Time Rendering · Shaders · Graphics Tools · Technical Art

Berlin, Germany
sungkukshawnpark@gmail.com · LinkedIn

Profile

Technical Artist with an engineering background, specializing in real-time rendering, shaders, graphics tooling, and production pipelines.

7+ years at Wooga spanning Engineering, Technical Art, and Research Technical Art, with shipped Unity titles and experience across Unity SRP/HLSL, Blender/Python pipelines, WebGL/Three.js, Gaussian Splatting, and artist-facing tools.

Currently focused on Rendering & Graphics for AAA game development.

Experience

Wooga — Berlin

Research Technical Artist
May 2025 – Present

  • Real-time 3D preview and camera framing for AI-generated assets using Three.js / WebGL / Gaussian Splatting
  • Artist-facing GenAI pipelines and production tooling
  • Internal automation using LoRA, ComfyUI, Adobe UXP, React, TypeScript

Technical Artist
Jan 2022 – May 2025

  • Unity SRP / HLSL shader and rendering work on shipped mobile titles
  • Rendering optimization including draw-call reduction and UV/layout optimization
  • Built a Blender → Unity asset pipeline from scratch in Python
  • Developed exporters, validators, deployment tools, and production workflows
  • VFX development with Unity Particle System and Houdini
  • Credits: Ghost Detective (Netflix), Clair's Chronicles

Engineer
Oct 2020 – Jan 2022

  • Gameplay and UI engineering on Ghost Detective
  • Built internal editor and workflow tools for designers and artists

Associate Engineer
Apr 2019 – Oct 2020

  • Gameplay and UI engineering on Ghost Detective

Maverick Games — Pangyo

Game Engineer
Aug 2015 – Aug 2018

  • Shipped and maintained Fantasy Raiders on Steam and mobile
  • Developed gameplay, UI, AI, quests, combat effects, level editors, and procedural maps
  • Performance optimization and live-service development
  • Jenkins CI / Steam distribution pipeline

Unreal Lighting Camp

Instructor
Oct 2025 – Dec 2025

  • Co-delivered Blueprint curriculum for lighting artists
  • Taught interaction systems, automation, Sequencer, and production-oriented Unreal workflows

Technical Review

Technical reviewer for the following publications:

  • Technical Art 101: Building a Blender Pipeline with Python
  • Game Level Generation Using Neural Networks
  • Unity 2020 Mobile Game Development — Second Edition
  • Hands-On Unity 2020 Game Development
  • Mind-Melding Unity and Blender for 3D Game Development

Core Technologies

Graphics
HLSL · Unity SRP/URP · WebGL · Three.js · Gaussian Splatting

Technical Art
Blender · Houdini · Python · VFX · Asset Pipelines · DCC Tools

Engineering
C# · TypeScript · JavaScript · Unity · Unreal Engine 5 · Git · Jenkins

Education

Hongik University
B.A. Art History & Theory · 2007–2011

Languages

Korean (Native) · English (Full Professional) · German (Elementary) · Japanese (Elementary)