Sungkuk Park
Graphics-Focused Technical Artist
Real-Time Rendering · Shaders · Graphics Tools · Technical Art
Berlin, Germany
sungkukshawnpark@gmail.com · LinkedIn
Profile
Technical Artist with an engineering background, specializing in real-time rendering, shaders, graphics tooling, and production pipelines.
7+ years at Wooga spanning Engineering, Technical Art, and Research Technical Art, with shipped Unity titles and experience across Unity SRP/HLSL, Blender/Python pipelines, WebGL/Three.js, Gaussian Splatting, and artist-facing tools.
Currently focused on Rendering & Graphics for AAA game development.
Experience
Wooga — Berlin
Research Technical Artist
May 2025 – Present
- Real-time 3D preview and camera framing for AI-generated assets using Three.js / WebGL / Gaussian Splatting
- Artist-facing GenAI pipelines and production tooling
- Internal automation using LoRA, ComfyUI, Adobe UXP, React, TypeScript
Technical Artist
Jan 2022 – May 2025
- Unity SRP / HLSL shader and rendering work on shipped mobile titles
- Rendering optimization including draw-call reduction and UV/layout optimization
- Built a Blender → Unity asset pipeline from scratch in Python
- Developed exporters, validators, deployment tools, and production workflows
- VFX development with Unity Particle System and Houdini
- Credits: Ghost Detective (Netflix), Clair's Chronicles
Engineer
Oct 2020 – Jan 2022
- Gameplay and UI engineering on Ghost Detective
- Built internal editor and workflow tools for designers and artists
Associate Engineer
Apr 2019 – Oct 2020
- Gameplay and UI engineering on Ghost Detective
Maverick Games — Pangyo
Game Engineer
Aug 2015 – Aug 2018
- Shipped and maintained Fantasy Raiders on Steam and mobile
- Developed gameplay, UI, AI, quests, combat effects, level editors, and procedural maps
- Performance optimization and live-service development
- Jenkins CI / Steam distribution pipeline
Unreal Lighting Camp
Instructor
Oct 2025 – Dec 2025
- Co-delivered Blueprint curriculum for lighting artists
- Taught interaction systems, automation, Sequencer, and production-oriented Unreal workflows
Technical Review
Technical reviewer for the following publications:
- Technical Art 101: Building a Blender Pipeline with Python
- Game Level Generation Using Neural Networks
- Unity 2020 Mobile Game Development — Second Edition
- Hands-On Unity 2020 Game Development
- Mind-Melding Unity and Blender for 3D Game Development
Core Technologies
Graphics
HLSL · Unity SRP/URP · WebGL · Three.js · Gaussian Splatting
Technical Art
Blender · Houdini · Python · VFX · Asset Pipelines · DCC Tools
Engineering
C# · TypeScript · JavaScript · Unity · Unreal Engine 5 · Git · Jenkins
Education
Hongik University
B.A. Art History & Theory · 2007–2011
Languages
Korean (Native) · English (Full Professional) · German (Elementary) · Japanese (Elementary)