# Sungkuk Park

**Graphics-Focused Technical Artist**

Real-Time Rendering · Shaders · Graphics Tools · Technical Art

Berlin, Germany  
sungkukshawnpark@gmail.com · [LinkedIn](https://www.linkedin.com/in/sungkukpark)


## Profile

Technical Artist with an engineering background, specializing in **real-time rendering, shaders, graphics tooling, and production pipelines**.

7+ years at Wooga spanning Engineering, Technical Art, and Research Technical Art, with shipped Unity titles and experience across **Unity SRP/HLSL, Blender/Python pipelines, WebGL/Three.js, Gaussian Splatting, and artist-facing tools**.

Currently focused on **Rendering & Graphics for AAA game development**.


## Experience

### Wooga — Berlin

**Research Technical Artist**  
May 2025 – Present

- Real-time 3D preview and camera framing for AI-generated assets using **Three.js / WebGL / Gaussian Splatting**
- Artist-facing **GenAI pipelines and production tooling**
- Internal automation using **LoRA, ComfyUI, Adobe UXP, React, TypeScript**


**Technical Artist**  
Jan 2022 – May 2025

- **Unity SRP / HLSL** shader and rendering work on shipped mobile titles
- Rendering optimization including **draw-call reduction and UV/layout optimization**
- Built a **Blender → Unity asset pipeline from scratch in Python**
- Developed exporters, validators, deployment tools, and production workflows
- VFX development with **Unity Particle System and Houdini**
- Credits: **Ghost Detective (Netflix), Clair's Chronicles**


**Engineer**  
Oct 2020 – Jan 2022

- Gameplay and UI engineering on **Ghost Detective**
- Built internal editor and workflow tools for designers and artists


**Associate Engineer**  
Apr 2019 – Oct 2020

- Gameplay and UI engineering on **Ghost Detective**


### Maverick Games — Pangyo

**Game Engineer**  
Aug 2015 – Aug 2018

- Shipped and maintained **Fantasy Raiders** on Steam and mobile
- Developed gameplay, UI, AI, quests, combat effects, level editors, and procedural maps
- Performance optimization and live-service development
- Jenkins CI / Steam distribution pipeline


### Unreal Lighting Camp

**Instructor**  
Oct 2025 – Dec 2025

- Co-delivered Blueprint curriculum for lighting artists
- Taught interaction systems, automation, Sequencer, and production-oriented Unreal workflows


## Technical Review

Technical reviewer for the following publications:

- *Technical Art 101: Building a Blender Pipeline with Python*
- *Game Level Generation Using Neural Networks*
- *Unity 2020 Mobile Game Development — Second Edition*
- *Hands-On Unity 2020 Game Development*
- *Mind-Melding Unity and Blender for 3D Game Development*


## Core Technologies

**Graphics**  
HLSL · Unity SRP/URP · WebGL · Three.js · Gaussian Splatting

**Technical Art**  
Blender · Houdini · Python · VFX · Asset Pipelines · DCC Tools

**Engineering**  
C# · TypeScript · JavaScript · Unity · Unreal Engine 5 · Git · Jenkins


## Education

**Hongik University**  
B.A. Art History & Theory · 2007–2011


## Languages

Korean (Native) · English (Full Professional) · German (Elementary) · Japanese (Elementary)
